When I load that save in-game, the Warden’s battlecries and mutterings will be in the new voice. Ss_pc_fhuman_sultry, hitting the ‘Save’ button at the bottom after each edit:Īnd then doing File>Save As, before closing the editor: I’ll change the value of both soundset fields from I meant to use the ‘Sultry’ voice for this Warden, but you can see I instead left it at the default ‘Wise’: The indexes (click the ‘+’ to expand) and then expand two more nodes: Open the save (here, ‘voice.das’) with pyGFF. (YMMV, and if the toolset is your weapon of choice, I recommend following the tutorials atĪs always, I recommend making any edits in a save generated specifically for that purpose (or at the very least, making a backup of a normal save, in case something goes wrong). PyGFF, to edit saves, rather than the toolset the latter is often unable to open larger files. Rather than starting over (since my forgetfulness usually doesn’t become apparent until I’m at least partway through the origin arc) I correct the issue by editing a save. If you're interested at all in his story, be sure to check in with him a lot soon after you start being able to customize your base.Probably because they are a ‘silent protagonist’, I always forget to select a character-appropriate voice set for my Wardens. Check in on them regularly to see if they have anything for you, especially after main campaign missions. Some will unlock way late in the game, while others can unlock earlier. Most of them will come straight from the companion. Don't sweat that it's locked out for a while.ġ3) Every companion and advisor has story quests.
Some missions may get locked out (or open up) based on your choices.ġ2) Once you start being able to customize your base, the Decor option will open up after 2 major story missions. Just because an advisor has a shorter completion time doesn't mean they'll bring the best results. Boom, instant rewards.ġ1) Pay attention to the war room operation demands/results, and don't be afraid to experiment. If you'd like to cheat ahead, set your advisors to some operations, then advance your system clock a day. There's always something to pick up.ġ0) The war room operation times are based on your system clock. in dragon age: inquisition 9 active companions, and 3 adviser companions Dragon age: microsoft xbox. Not being able to use the Search key sucks. Dragon age: inquisition cheats, codes, cheat codes. Eventually they'll cap out.ĩ) Horses are a bit faster than moving on foot, but I don't use them much. You'll find them on the walls and they'll make a clear tone if you get near one with a Veilfire torch.Ĩ) Mobs scale to your level, but with a limited threshold. If you see a Veilfire sconce, chances are a rune pattern is nearby. Most you'll find out in the world, in caves or dungeons or ruins. Far as I'm aware, there's only masterwork metal and cloth, no herbs.ħ) Some rune patterns can be purchased, or come from chests/war room operations. Runes are purchased from a few different vendors, the first of which is in Val Royeaux.Ħ) Masterwork materials seem to have a low random chance of dropping from regular gathering, or from dropping from mobs. Talk with her in the crafting area and she'll tell you what you need. After the first act, you'll get a war room operation to invite a Runecrafter. You won't use either for a while, so don't sweat those slots. Supposedly there's a 10 guard material, but I haven't found it.ĥ) Masterwork crafting and Runecrafting unlock through the story. *edit - looks like there's Fade-Touched Silverite which provides 5 guard per hit. And yes, I think Fade-Touched Obsidian is the most powerful mastercraft material - it generates 3 guard per hit, greatly increasing rogue/mage survivability.
For instance, Fade-Touched Obsidian makes all the metal parts look Obsidian, whether you use Iron or Dragon Bone for the main metal parts. It also overrides the appearance of all matching material types for that item. More Tier 3 weapon schematics are available thru the long dwarven tombs quest in Hissing Wastes.Ĥ) Masterwork crafting allows you to use a fade-touched (or other special) crafting material to provide nice bonuses to the weapon/armor. Some Tier 3 weapon schematics are unlocked from the keep in W Emprise du Lion. Tier 3 armor schematics are from a vendor in central Hissing Wastes, in the Canyon. Tier 2 armor schematics are unlocked thru quests from the Dalish encampment in SW Exalted Plains, takes maybe 4-5 quests, may also need to chip in some crafting mats. In the northeast corner, around level 12.ģ) Weapon schematics in general have a random chance to be in loot chests.